Learning level
|
Move name
|
Attributes
|
Type
|
power
|
Accuracy
|
Skill Despription
|
0
|
Trick Room
|
Psychic
|
Status
|
0
|
101
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
0
|
Tackle
|
Normal
|
Physical
|
50
|
100
|
A physical attack in which the user charges and slams into the target with its whole body.
|
3
|
Conversion
|
Normal
|
Status
|
0
|
100
|
The user changes its type to become the same type as the move at the top of the list of moves it knows.
|
7
|
Nasty Plot
|
Dark
|
Status
|
0
|
101
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
|
9
|
Psybeam
|
Psychic
|
Special
|
65
|
100
|
The target is attacked with a peculiar ray. It may also cause confusion.
|
12
|
Agility
|
Psychic
|
Status
|
0
|
100
|
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
|
18
|
Recover
|
Normal
|
Status
|
0
|
100
|
Restoring its own cells, the user restores its own HP by half of its max HP.
|
23
|
Magnet Rise
|
Electric
|
Status
|
0
|
101
|
The user levitates using electrically generated magnetism for five turns.
|
29
|
Signal Beam
|
Bug
|
Special
|
75
|
100
|
The user attacks with a sinister beam of light. It may also confuse the target.
|
34
|
Embargo
|
Dark
|
Status
|
0
|
100
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
|
40
|
Discharge
|
Electric
|
Special
|
80
|
100
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
|
45
|
Lock-on
|
Normal
|
Status
|
0
|
101
|
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
|
51
|
Tri Attack
|
Normal
|
Special
|
80
|
100
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
|
56
|
Magic Coat
|
Psychic
|
Status
|
0
|
100
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
|
62
|
Zap Cannon
|
Electric
|
Special
|
120
|
50
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
|
67
|
Hyper Beam
|
Normal
|
Special
|
150
|
90
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|